Continued from Thread:4586.
Actually, that is an awesome idea, thanks :D
Oh yeah, had this interesting thought - imagine a 4x game, set about 50 to 200 years after the Terrible Plague, where you are an outcast warlord and his small band of followers that establish a settlement in Europe and have to defend it from rival warlords, disgruntled Caucasian tribes (if any exist), natural disaster and the massive empires claiming this land.
Warlords of Europe - sound like fun?
When we brand Atra Mors and all become millionaires, this will surely be one of our products. Is it first-person or strategy?
Seeing as you're playing as a warlord instead of a warrior or something like that, it'd make more sense as a strategy game.
I see it as being a bit like Civilization, but more realistic and gritty. You essentially play a single character, but you can still order people around and act all high and mighty. However, there are no ages, no wonders, no instant buildings and no population generators.
In this game, you're pretty much on your own, aside from a handful of loyal followers and some slaves you can capture, and you have to figure out how to not only survive, but thrive. Maybe Dwarf Fortress meets Civilization with a touch of Minecraft would be a better analogy?
Inquiry - what kind of influence does the Mughal Empire in India have?
In real life, the influence was huge.
As far as I know, very few nations in Atra Mors have much influence on a global scale. After all, due to some mysterious historical force which we don't really comprehend as of yet, Asia's not good with oceans, and it has the only factions which could really exert much global influence. Basically, what I mean is, does the Mughal Empire carry much weight in Asia, or are they just "that country to the south"?
I've really got my work cut out for me...
Do you think the Taino could've survived Aztec expansion into the Caribbean?